Full Audio Tools

Audio & music glossary

Quick definitions of the technical and musical words used in Full Audio Tools's tools and tutorials, written for singers, musicians, DJs and creators rather than engineers.

Acapella
A voice heard on its own, without instruments. DJs and producers use the isolated vocal of a song (the "acapella") to build remixes and mash-ups.
AMR
Adaptive Multi-Rate, a speech codec designed for mobile networks and used by some older phone recorders. Most web browsers can't decode it.
Bitrate
How much data a file spends on each second of sound, written in kbps. More data usually means better quality and bigger files.
Bit depth
The precision of each audio sample. Higher bit depths lower the noise floor; 24-bit is common for recording and 16-bit for finished music.
BPM (beats per minute)
The speed of a piece of music, counted as beats per minute. Most pop sits roughly between 90 and 130 BPM.
Camelot wheel
A DJ tool that labels the 24 musical keys 1A–12A (minor) and 1B–12B (major) so compatible keys sit next to each other.
Cents
A fine unit of pitch: 100 cents make one semitone. Small cent adjustments fix recordings that are slightly sharp or flat.
Clipping
Harsh distortion caused when a signal is pushed past the maximum digital level and the peaks of the waveform are chopped off.
Codec
The method used to encode and decode audio data. MP3, AAC, Opus and FLAC are all codecs.
Decibel (dB)
A logarithmic unit for comparing levels. +6 dB doubles a signal's amplitude, and digital levels are measured in dBFS, where 0 is the maximum.
Formant
A natural resonance of the vocal tract that gives a voice its recognisable character. Formant-preserving pitch shifting keeps voices sounding human after a key change.
Gain staging
Setting the level at each step of recording and processing so the signal stays well above the noise without ever clipping.
Harmonic mixing
Choosing or transposing tracks so that their keys are compatible, making DJ transitions sound smooth instead of clashing.
Instrumental
A version of a song without vocals, also called a backing track or karaoke track.
Key
The home note and scale a song is built around, such as G major or E minor. There are 12 major and 12 minor keys.
Limiter
A level control that prevents audio from going above a ceiling by briefly turning down only the loudest moments.
LUFS
A standard measurement of how loud audio sounds to people over time, used by streaming services and broadcasters to keep volume consistent.
M4A
An audio file in the MP4 container, usually holding AAC audio. It's the format of iPhone voice memos and many music downloads.
Mono
Audio with a single channel. Ideal for speech because it halves the data compared with stereo.
Neural network
A machine-learning model made of many connected layers that learns patterns from examples. In audio, neural networks separate stems and recognise instruments.
Normalize
Raising or lowering a whole file by one fixed amount so its loudest point (or its average loudness) hits a target level.
Octave
The distance between one note and the next note with the same name, twelve semitones apart. Going up an octave doubles the frequency.
ONNX
Open Neural Network Exchange, a portable file format for AI models that lets them run in different environments, including web browsers.
Opus
A modern, open audio codec that sounds good at very low bitrates. It's used by many voice-message and calling apps, often in .opus or .ogg files.
Peak level
The highest instantaneous level in a recording, measured in dBFS. It shows how much headroom remains before clipping.
Pitch
How high or low a sound is perceived, set mainly by its fundamental frequency.
Relative key
A major and a minor key that share exactly the same notes, such as C major and A minor. They mix together naturally.
Room tone
A few seconds of "silence" recorded in a space, capturing its natural background sound. Editors use it to fill gaps seamlessly.
Sample rate
How many times per second sound is measured when it's digitised. 44.1 kHz and 48 kHz are standard for music and video.
SDR (signal-to-distortion ratio)
The standard score for stem-separation quality, in decibels. Higher numbers mean less bleed and fewer artefacts.
Semitone
The smallest step between notes in Western music, from one piano key to the very next. Twelve semitones make an octave.
Stem
One part of a song (vocals, drums, bass, or everything else) as its own audio file. All stems together make the full song.
Tempo
The speed of music, usually given in BPM. Time-stretching changes tempo without affecting pitch.
Tessitura
The part of a singer's range where their voice sounds best and feels most comfortable for long periods.
Time-stretching
Making audio longer or shorter, and so slower or faster, while keeping its pitch the same.
Transient
The short, sharp start of a sound, such as a drum hit or a plucked string. Keeping transients intact keeps audio punchy.
Transpose
To move a whole piece of music up or down by the same number of semitones, changing its key but not its melody.
Vocal range
The span from the lowest to the highest note a person can sing, often grouped into voice types such as soprano, alto, tenor and bass.
Waveform
The graph of an audio signal's level over time, as shown in audio editors. Loud passages appear taller.
WebGPU
A web standard that lets sites use your graphics card for heavy computation, such as running AI separation models without uploading anything.